Movie Review: Max Payne
Published October 16, 2008
Most films adapted from video games have a pesky habit of achieving the entertainment value of watching someone else play that game for about two hours. Fortunately, Max Payne eschews the monotonous first-person shooter mentality that has driven most video game movies, and focuses on actually developing a story. Unfortunately, it finds plenty of other ways to be boring. For a film that’s as big and loud as this one, it sure has a hard time keeping your attention.
The clean-cut Mark Wahlberg is woefully miscast as the titular antihero — Max Payne is a gritty, mean, and pissed off dude. The most Wahlberg manages to do to communicate that is not smile. He’s supposed to be hell-bent on revenge after the unsolved murders of his wife and child, but it’s never that convincing.
Max is joined in his quest for the truth by the mysterious Mona Sax (Mila Kunis) after the unsolved murder of her sister. Mona roams the streets with her badass posse, but it’s never clear what her significance is in the grand scheme of things. “You know what I am,” she tells Max, but the audience sure doesn’t. All we know is that she wears a lot of eyeliner.
Director John Moore (Behind Enemy Lines) either fails or refuses to imbue his characters and their situations with any substance. No one expects a film like Max Payne to focus on character development, but as more and more random people come into the story and either die or kill someone else, it starts to matter less and less. The supporting cast is mostly interchangeable (although I enjoyed a few unintentional laughs at the appearance of washed-up actors Chris O’Donnell and Beau Bridges) and most of the middle of the film is expendable. You could cut out a random scene here or there, and no one would notice. It’s all bluster and filler.
What Moore does manage to achieve is a nice sense of style, constantly shrouding his version of New York City in shadow and a perpetual snowfall that never seems to touch down on the ground. Moore owes a lot visually to the noir heritage and films like Sin City and even The Matrix, which means his film tends to feel a bit derivative at times. Mostly though, it’s a solid visual spectacle, other than a hokey subplot that features some utterly ridiculous looking winged creatures.
Still, Max Payne has a big problem — its audience has no reason to feel invested in what happens. Even the die hard action fan requires a reason to care, and although the film serves as passable entertainment if you’re willing to shut off your brain, Wahlberg fails to create any connection between his character and the audience. His plight in the film may be dramatic, but five minutes after you’re out of the theater, who cares?
- Movie Review: Max Payne
- Published: October 16, 2008
- Type: Review
- Section: Video
- Filed Under: Video: Action
- Writer: Dusty Somers
- Dusty Somers's BC Writer page
- Dusty Somers's personal site
- Spread the Word
- Like this article?
- Email this
Save to del.icio.us



